You’ll get several playthroughs of every level, not to mention the times you’ll tread again just to find the hidden Star Coins and hidden exits to unlock new stages in the eight worlds (two of which need an alternate exit to unlock). The Nintendo team’s years of experience pays off significantly – this time around the levels are perhaps the most impressive that they’ve ever been. But can you avoid the Big Boo, position yourself from the edge of a disappearing platform, and time that perfect jump to hit the top? Anyone can walk up to the flagpole and finish the level. It’s the bonus items, secret areas and Star Coins that entice you to take further risks and poke around the entire play space to get the most out of it. Its structure is like the level itself: getting past the obstacles and enemies in your way is relatively simple. Think of the flagpole at the end of every level in a Super Mario Bros. The game doesn’t exactly suffer from this, of course – Nintendo’s formula for creating a 2D adventure in 300 seconds or less is basically perfect. 2 plays it safe with its overall level design. Coin blocks occasionally transform into “helmets” that Mario or Luigi can wear, turning him into a freakish Minecraft-like avatar that spews coins the faster you run – adding a delicious risk-vs-reward element to speed running levels and leaping over dangerous obstacles just for that sweet gold reward.īesides the new obsession for coin, New Super Mario Bros. The aforementioned golden fireflower shoots fireballs that cause huge explosions, their shockwaves turning blocks into coins and granting cumulative coin bonuses for any enemies caught in the blast zone. New ways to procure the coins are abound and they’re incredibly satisfying to use. The Mushroom Kingdom can’t be suffering from any economic crisis, surely, if the surplus of gold here is any indication. POW blocks literally make it rain gold coins from overhanging pipes golden flowers turn blocks into a shower of coins with the power of a Midas-enchanted fireball stacks of coins fling themselves at you at the merest suggestion. Coins have always been important in Mario games, but they’ve never been as gameplay-critical as, say, in Sonic games. The hook this time, according to the copious amount of advertisements and marketing, is an overabundance of golden coins. The Koopalings are in tow, you’ve got Goombas to stomp and Big Boo ghosts to irritate. The plumbers take time off from doing whatever plumbers do on vacation to romp through the Koopa Troop and rescue the Princess. Nintendo hasn’t pretended to push ahead with the storyline or format of its main games for a long time, so why should we expect it to now? Bowser has kidnapped Princess Peach, either to cause havoc in a constitutional monarchy populated by mute Toads or simply to antagonize Mario and his brother Luigi. It’s still a shame, however, that in hammering out the format to a science, Mario may have left behind some of the art.ĭescribing a Mario game feels like describing the latest New York Times Crossword. It’s gaming in its purest, most understandable form, and a must-own for anyone with a 3DS. Nintendo’s polished its flagship series to a mirror-like sheen, showing (or reminding) everyone else in the industry how to make the perfect 2D platformer. Six years after Nintendo resurrected the old-school Mario platformer that had laid dormant for quite some time, gamers have been blessed – or cursed, depending on who you ask – with Mario titles with astonishing regularity.Īnd yet, it’s still hard to dislike New Super Mario Bros. You won’t find many new things about New Super Mario Bros.
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